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1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
CCP Fozzie wrote: [quote=CCP Fozzie]Hey folks, thanks for all the replies so far. I'm going through everything and I'll be Azbel 1% reduction in manufacturing job required materials 20% reduction in manufacturing and science job required ...
- by Phee Phi PhoPhum - at 2016.10.29 15:42:05
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2. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
CCP went to destroy ihubs and destroyed the cluster instead
- by Phee Phi PhoPhum - at 2015.07.15 14:47:47
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3. Sticky:Dev Blog: PLEX for GOOD: Philippines Typhoon Relief - in EVE Information Portal [original thread]
This is probably the wrong thread, but whatever. Regarding the livestream next month: If the $125k is raised and CCP Mimic shaves her head, I hope you'll donate the hair to charity. No troll, it can be used to make wigs for children's cancer pa...
- by Phee Phi PhoPhum - at 2013.11.28 18:13:00
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4. Sov idea: Advanced SBUs - in Player Features and Ideas Discussion [original thread]
CCP, can i has job designing Eve stuffs?
- by Phee Phi PhoPhum - at 2013.11.14 02:35:00
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5. Sov idea: Advanced SBUs - in Player Features and Ideas Discussion [original thread]
4000m3 (60% larger than SBUs)
4mil shld/ 4mil armr/ 400k hull (60% less EHP)
5400 secs Online Delay ( 50% less time)
Must be onlined on each gate in system (no mix n' match w/SBUs)
May only be used in systems with 3 or more gates
al...
- by Phee Phi PhoPhum - at 2013.11.11 00:29:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
tech 3 rigs
- by Phee Phi PhoPhum - at 2013.09.01 14:44:00
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7. Proposal: Capital Ship Skill, Polish Pass - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Not so subtle "let me DD structures again" thread detected. No. CCP employs devs, not politicians so no u-turn for you! :P was that a "thing" in the past? I only knew of DD-ing subcaps.
- by Phee Phi PhoPhum - at 2013.08.29 04:31:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
make one of the active incursions be a "super" incursion and it lowers system sec status by 0.6
- by Phee Phi PhoPhum - at 2013.08.29 04:22:00
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9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
a skill to shorten cyno field time below 10mins
- by Phee Phi PhoPhum - at 2013.08.29 04:21:00
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10. Proposal: Capital Ship Skill, Polish Pass - in Player Features and Ideas Discussion [original thread]
With Odyssey 1.0, the new skill trees came into effect. For the most part, the new plans are a huge step forward in logical skill progression. For example, the HAC skill is no longer needed for the Command Ships. This is one example among many. H...
- by Phee Phi PhoPhum - at 2013.08.29 03:47:00
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11. CCP Soundwave - in EVE Alliance Tournament Discussion [original thread]
CCP Mimic is the right woman for the job now! *meow*
- by Phee Phi PhoPhum - at 2013.08.13 13:34:00
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12. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
[Phee Phi PhoPhum], 04, 08, 14, 06, 03, 25, 05, 20, 13, 16, 22, 28, 29, 34, 40, 35, 36, 46, 44, 38, 76, 55, 39, 62, 82, 59, 56, 58, 61, 81, 87, 88, 67, 96, 97, 98, 84
- by Phee Phi PhoPhum - at 2013.08.03 15:23:00
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13. Covert Support Ship (Destroyer hull size) - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Quite like these, as said though having 8 med+low is just excessive, would be tempted to let them fit the 6-7 reps and adjust the rep bonus down. Makes it nigh on impossible to permarun them but I'm not sure that's a bad thing....
- by Phee Phi PhoPhum - at 2013.07.17 14:26:00
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14. Remove Titans & Superscarriers - in Player Features and Ideas Discussion [original thread]
Tiberu Stundrif wrote: Avatar is a giant logistics cannon and mobile jump bridge. It is a 80-100 billion ISK sink that simply isn't worth what it is intended for. There is plenty you can be doing with that titan. This guys gets it http:...
- by Phee Phi PhoPhum - at 2013.07.13 16:18:00
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15. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I would like to see new modules that don't require a new skill just to operate that one new mod. When you added the overclocking rig, it was nice. It was tucked away into an existing category and we moved right along. No new skills needed. I had ...
- by Phee Phi PhoPhum - at 2013.07.12 00:12:00
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16. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
little things: 1) hovering over a cyno that's active should give me a timer in seconds 2) similar timer w/red cycle for MJD for cooldown period 3) change active module animation so it's green immediately and then fades out/cycles. (currently it f...
- by Phee Phi PhoPhum - at 2013.07.11 18:20:00
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17. Middle ground between Industrials & Freighters? - in Player Features and Ideas Discussion [original thread]
I support this thread! also: https://forums.eveonline.com/default.aspx?g=posts&m=2846340#post2846340 (if that helps)
- by Phee Phi PhoPhum - at 2013.07.06 16:24:00
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18. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP Phantom wrote: Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated ti...
- by Phee Phi PhoPhum - at 2013.07.04 23:52:00
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19. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
Don't know if its been mentioned yet ITT (reading is effort), but an interesting thing happens with the XML file. You can properly tell it which columns you want in the overview, but it ignores the order you specify. Please put that on the 'fix li...
- by Phee Phi PhoPhum - at 2013.06.19 19:38:00
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20. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
What? No added missile launchers? [/sarcasm] Nice changes. If you are keeping the 4 extras, How about a Badger Mk III and an additional Amarr industrial? You could then 'rescale' the Amarr & Caldari lines with 3 models in mind. Anothe...
- by Phee Phi PhoPhum - at 2013.06.19 19:34:00
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